What is eduScrum?
eduScrum is an active collaborative process that allows students & teachers to work together in a safe environment based on communication & autonomy. Students take ownership of their learning process & discover their strengths within self-organizing teams.
Responsibility for the learning process is delegated from the teacher to the students.
Curiosity & creativity are incorporated into the learning and teaching process, making it more interesting and engaging.
Teachers and students develop an Agile mindset that helps them to collaborate and adapt to change.
eduScrum is founded on empiricism: learning comes from experience.
It is a great way to enhance the learning experience which keeps students’ minds focused & excited. eduScrum is beneficial for both - students & teachers.
Teacher guides & supports students in achieving their learning objectives. They explain to students WHAT are the objectives & WHY it is important to achieve them, but it is up to the students to make the decision about HOW they will do it.
eduScrum brings a sustainable workload and more enjoyment for teachers & students.
To thrive in the current, rapidly changing world, students need more than literacy, numeracy, or science skills.
eduScrum framework helps them develop other 21st century skills, specifically in the 4Cs: Communication, Collaboration, Critical Thinking & Creativity.
eduScrum gives students a chance to discover their strengths and learn about themselves in a unique and relevant way. It enhances their curiosity leading them to increased motivation and better results.
Teachers & students have more fun at school what makes them more motivated and engaged.
How does it work?
eduScrum as a framework has roles, events & artifacts developed to support students in their learning process.
As the Product Owner and Scrum Master provides students with WHY and WHAT.
4-5 students who collaborate to achieve learning objectives. They decide HOW they will do it.
The member of the Student Team who makes sure the team works together.
The heart of eduScrum that contains all events required to achieve learning objectives. It can be a context-rich lesson series or project. It is timeboxed to approximately 7 weeks.
Event at the beginning of the Sprint that contains Team Formation, explaining of Learning Objectives & Planning of the work for the Sprint.
Event at the beginning of the lesson that takes 5 minutes. The Student Team meets to plan their work and monitor progress using eduScrum board - “Flap”.
Repeatedly during the Sprint. The Student Teams present what they achieved and collect feedback from The Teacher and other teams.
Teams reflect at the end of the Sprint how the Sprint went with regards to people, relationships, processes and tools. That’s the time for team evaluation, but also for individual team members reflection.
Content of assignment, The Flap - eduScrum board, Definition of Doing/Done, Definition of Communication, Definition of Fun